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<title>bgdm's CGPortoflio Gallery</title>
<link>http://bgdm.cgsociety.org/gallery/</link>
<description>bgdm's gallery of images</description>
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<ttl>120</ttl>
	<item>
	<title>The Stalker</title>
	<link>http://bgdm.cgsociety.org/gallery/195140</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1984/1984_1103211602_small.jpg"><br><br>Modelled and rendered in Blender 2.35a. Maps for the helmet/face mask painted in Photoshop. Skin shader is all procedural in Blender.<br />
Post processed in Photoshop for noise, background, etc.<br />
The image is based on a concept by traitor, which can be found at this link <a href="http://homepages.paradise.net.nz/dborrett/ps/stalkerweb2.jpg" target="_blank">Link</a><br />
Thanks for looking and comments are appreciated.<br />
BgDM<br />
<a href="http://apieceofstring.com/albums/bgdm/stalker_final.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Thu, 16 Dec 2004 15:40:07 +0000</pubDate>
	</item>
	<item>
	<title>A Blended Mix</title>
	<link>http://bgdm.cgsociety.org/gallery/239964</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1984/1984_1116024984_small.jpg"><br><br>This was done for the Weekend Challenge at www.elysiun.com<br />
The topic was &quot;A Blended Mix&quot;. Thus, I came up with the idea to mix up a few of my older blend files. Also, wanted it to look like a clay bust/sculpture as well.<br />
Models used are a head mesh, Sebulba head, Kaminoan head and an alien that I modelled only a few weeks ago.<br />
Modelled and rendered completely in Blender 2.36. Some small post work done in Photoshop.<br />
Hope you like it.<br />
BgDM<br />
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	</description>
	<pubDate>Fri, 13 May 2005 22:56:27 +0000</pubDate>
	</item>
	<item>
	<title>On The Hunt</title>
	<link>http://bgdm.cgsociety.org/gallery/250619</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1984/1984_1119017657_small.jpg"><br><br>This is my take on a non-traditional vampire character.<br />
Though not intentional, it did end up resembling the creature from Coppolla's Dracula film, sort of.<br />
Modelled and rendered with Blender. Creature textures and post work done in Photoshop.<br />
Thanks for looking and any comments are appreciated.<br />
BgDM<br />
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	</description>
	<pubDate>Fri, 17 Jun 2005 14:14:19 +0000</pubDate>
	</item>
	<item>
	<title>The Folding Of Humanity</title>
	<link>http://bgdm.cgsociety.org/gallery/311541</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1984/1984_1137780630_small.jpg"><br><br>Completed this for a Blender Weekend Challenge. The topic is Origami. I chose to take the topic theme and push it a different way than what most would think, thus making this more of an interpretation of the current human condition.<br />
Utilized a mesh that I am working on for my Crow project and added a displacement texture to make it look somewhat like folded paper.<br />
Thanks for looking and any crits are appreciated.<br />
BgDM<br />
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	</description>
	<pubDate>Fri, 20 Jan 2006 18:10:30 +0000</pubDate>
	</item>
	<item>
	<title>Alien - A Portrait</title>
	<link>http://bgdm.cgsociety.org/gallery/319490</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/1984/1984_1140187598_small.jpg"><br><br>After some work on this today, I now consider this one finished. I know it's not perfect, but any suggestion sor crits you have are appreciated and will be noted for futre works.<br />
Thanks go out to mellowsmoothe for allowing me the use of his concept drawing as a reference for this piece.<br />
BgDM<br />
<a href="http://bgdm.katorlegaz.com/Alien_Final_high.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Fri, 17 Feb 2006 14:46:39 +0000</pubDate>
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