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Derek Marsh
BgDM


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The Stalker
Blender, Photoshop
December 2004


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Modelled and rendered in Blender 2.35a. Maps for the helmet/face mask painted in Photoshop. Skin shader is all procedural in Blender.
Post processed in Photoshop for noise, background, etc.
The image is based on a concept by traitor, which can be found at this link Link
Thanks for looking and comments are appreciated.
BgDM
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